CaveBiomes Mod 1.12.2 and 1.11.2 is an amazing mod that makes caves all around more dynamic by making them more realistic and giving them their own biomes. In other words, after installing this mod, undeground cave exploration will be way more interesting! Most caves will be full of stalactites and stalagmites, which already gives them a more authentic atmosphere.
You’ll also find whole new worlds down random corridors. Blocks with vines are much more prevalent. Like you can see in the screenshots below, random ice patches are scattered throughout. You’ll even come across some unexplainable areas that contain blocks of Lapis and Glowstone.
CaveBiomes is no longer in beta and has reached 14,000 downloads!
It adds dungeon-like sub-types, which generate in small patches. Some of them mimic vanilla dungeons, others contain rare blocks, or interesting things. It’s been disabled in the release, but hopefully will be added back in an update soon. Some subtypes are general, and can spawn anywhere, others are cave-biome specific, and only spawn in certain biomes or at certain depths. Also, stalactites, stalagmites, lava crust, icicles, and roots are all generated procedurally based on alpha masks. What this means, is that when you install a resource pack, CaveBiomes will grab the stone texture from the pack, and generate new stalactites to match! That’s awesome, isn’t it?
Moreover, mobs can have altered appearances based on the new biomes they spawn in. Now you’ll see a broader variety of enemies to further improve your overall cave dwelling experience. Give yourself a hefty new challenge with the CaveBiomes Mod!
- CaveBiomes can now be enabled in other dimensions. Add any new dimensions to the WTFCoreConfig overworld list.
- Lignite sand no longer drops.
- Updated to latest version of WTFCore.
- Updates to dungeon spawning for the API.
- Lots of under the hood changes, should improve reliability and stability.